AI Insights · Timothy · October 2021
Top 5 Hypercasual Games Performance in Middle East, Q3 2021
Discover the performance trends of the top 5 hypercasual games in the Middle East during Q3 2021, including downloads, revenue, and active user data from Sensor Tower.
Top 5 Hypercasual Games Performance in Middle East, Q3 2021
In Q3 2021, Magic Slime: Antistress & ASMR by Finger Art Games showed a consistent decline in weekly revenue, starting from approximately $4.6K at the end of June and tapering off to around $3K by the end of September. Weekly downloads varied significantly, peaking at 704 in mid-July but falling below 100 in several subsequent weeks. Active users also saw a downward trend, decreasing from 24.5K to 17.4K over the quarter.
PSV Studio's Racing in Car 2021 experienced notable fluctuations in weekly revenue, reaching its highest point at $8K in late July before settling to around $1.2K by the end of September. Weekly downloads followed a similar pattern, peaking at 213K in late July and then declining to about 21K towards the end of the quarter. The active user base saw an increase initially, peaking at 468.8K, followed by a gradual decline to 144.4K.
Bus Simulator: Ultimate by Zuuks Games maintained relatively stable weekly revenue, ranging between $2K and $3.2K throughout the quarter. Weekly downloads remained consistent, averaging around 30K to 34K. Active user numbers showed a slight increase initially, peaking at 147K in early September, and then slightly declining to 124.6K by the end of the month.
Makeup Artist: Makeup Games from Beauty salon Studio saw a significant rise in weekly revenue, starting from negligible amounts in early July to approximately $3K by the end of September. Weekly downloads showed a dramatic increase, peaking at 121.7K in late August. Active users followed suit, increasing from 259 in late June to 165.4K by early September, before slightly declining to 69.3K towards the end of the month.
Finally, Eye Art: Perfect Makeup Artist by AppDancer displayed steady weekly revenue, hovering around $1.2K to $1.7K throughout the quarter. Weekly downloads saw a gradual decrease from 15K at the end of June to about 4.5K by the end of September. Active user numbers remained relatively stable, staying around the 100K mark for most of the quarter.
These insights highlight the varying performance trends of the top hypercasual games in the Middle East during Q3 2021. For more detailed insights, visit Sensor Tower.